/**************************************************************************************
*
*	Copyright (C) 2011 Brent Andrew O. Chua - See LICENSE.txt for more info.
*		
*	Filename	-	Sprite.cpp
*
*	Comments	-	See Sprite.h
*
**************************************************************************************/
#include "../Include/Sprite.h"
#include "../Include/Texture.h"

namespace Pulse
{
	//Sprite::Sprite( void )
	//	: m_pos( 0, 0 ), m_hotspot( 0, 0 )
	//{
	//	m_pTexture = new Texture;
	//}

	//EErrorCode::Type Sprite::OnRestore( void )
	//{

	//}

	//EErrorCode::Type Sprite::OnRender( DOUBLE time, FLOAT dt )
	//{
	//}

	//void Sprite::OnUpdate( INT deltaMilliSeconds )
	//{
	//}

	//EErrorCode::Type Sprite::OnMsgProc( AppMsg msg )
	//{

	//}

	//int	Sprite::GetZOrder( void ) const
	//{
	//}

	//void Sprite::SetZOrder( CONST INT ZOrder )
	//{

	//}

	//BOOL Sprite::IsVisible( void ) const
	//{

	//}

	//void Sprite::SetVisible( BOOL bVisible )
	//{

	//}

}